• iPadpaloozaMN

    June 14, 2017 -Hands-on Learnshops 

    June 15, 2017 iPadPaloozaMN Festival of Learning 


  • Information

    We believe in finding and sharing the best iPad learning experiences.

    What is iPadpalooza?

    Making Learning Visible and Sharable

    This two-day learning festival celebrates how iPad and other mobile devices continue to transform education. The event will focus on creativity, social collaboration, engagement, and the innovative ways schools have integrated iPad and mobile devices into classrooms and enhanced student learning.

    Registration Information

    How to get here and learn with us!

    June 14 - Learnshops ($55)
    June 15 - Festival of Learning ($75)

    Register your group here and help spread the word on social media and by word of mouth. Your voice matters and can help make this event even better for everyone. We cannot wait to learn with you!

    App-mazing Race

    Gamify the Experience

    This is a race where a team of 3 to 4 attendees complete a series of challenges throughout our event that capture the spirit of learning and flexibility of creating with iPad in the quest for amazing prizes and fun. Gather your teammates and fill out this submission form. Good luck!

  • Carl Hooker

    iPadpalooza Godfather and 2017 Keynote


    Fresh off his wildly inspirational and popular Keynote at the TIES Conference in Minneapolis this winter, Carl is joining us to take our learning and collaboration to new levels with a blend of advice, fun, humor, and purpose. We are pleased that he will be back in Minnesota and joining us this year. Check out his books, too!


  • Learnshops

    Learnshops are 3 hour hands-on sessions designed to take a deeper dive into Finding Learning!
    Wednesday, June 14th, 2017

    Coding on iPad - AM


    iPad is an extraordinary tool for learning to code at any level. Experience how to get your students learning the basics of coding and creating in the the universal language of innovation.

    Adobe Spark - AM

    Led by Kari Gerhart

    Adobe Spark is a suite of remarkable media creation apps that make everyone look like a professional designer. Explore the ins and outs of this intuitive software that will redefine how your communication looks and feels.

    Seesaw: Learning Journal - AM

    Led by Andy Leiser

    Seesaw is a student-empowering learning journal that puts our learners in the driver's seat to creatively show what they know in a multitude of ways. Packed with phenomenal built-in tools, Seesaw is user-friendly and boosts communication between home and school.

    Unleash Student’s Engagement with Video - AM

    Led by Cory Klinge

    Attendees will take a deep dive into video snapping, annotating, and share with the Green Screen app, Explain Everything, Flipgrid, iMovie, and more! Attendees can expect to move around, snap and edit video, mash creations together, film in front of a green screen, all in a fun, gamified, & collaborative environment.

    Mobile Video Creation - PM

    Led by Kathy Stalnaker

    Capturing and sharing the story of schools is an important part of today's communication. It has never been easier to capture and create impressive videos that highlight, showcase, and promote the greatness happening daily.

    Essential iPad Toolkit - PM

    Led by Caroline Little

    An introduction to the most powerful, flexible, and ubiquitous mobile device. Explore the ins and outs of iPad. Even experienced iPad users will find this session beneficial as we explore the hidden and not-so-hidden features of iPad.

    Digital Projects for Maker Spaces - PM

    Led by Mary Mehsikomer

    Makers spaces go far beyond physical creation. Explore the digital side of makers spaces and learn how to bring a creative outlet to your students and staff.

  • AppMazing Race

    A free team competition that takes place throughout the entire event. Complete tasks throughout the day for a chance to win fantastic prizes!


    A team must be 3-4 people but participants do not need to all be from the same school or district. You can only participate on one team during the event. You must register your team to compete. While we only require a team name, we’ll be awarding bonus points for team creativity, collaboration, and awesomeness!


    Winning teams will be announced at the closing ceremonies starting at 3:30pm on the final day of iPadpaloozaMN. Must be present to win.

  • Sessions

    Just Keep Learning... Just Keep Learning

    Get Started with Code.org in Elementary

    with Angie Kalthoff

    Computational Thinking in Elementary

    with Angie Kalthoff

    Bloxels: Video Game Creation

    with Karie Kuttner

    Augmented Reality with Aurasma

    with Andy Larson

    Introduction to Sphero Through Play

    with Nichole Hann

    Unleash Student’s Engagement with Video

    with Cory Klinge

    Make Your Classroom a Google Classroom

    with Natalie Geier

    App Smashing with Book Creator

    with Natalie Weatherman

    Everyone Can Code

    with Apple

    Become an Apple Teacher

    with Apple

    Supercharge Your Chrome Experience

    with Tricia Louis

    Using Apple Clips in the Classroom

    with Brianna Buck

    Let Me Tell My Story

    with Gayle Berthiaume

    Build Your Own BreakoutEDU

    with Zach Eidelbes

    Seesaw Basics/ Pic Kids App smashing

    with Maren Dorval

  • Sponsors

    Interested in sponsoring iPadPaloozaMN? - Help Us Help You

    Ocean ($1000+)

    • Keynote Sponsor

      with pre-keynote feature and a booth in our flexible learning space

    • Financial or product donation (Macbook, iPad Pro)

    Tidal ($500-$999)

    • Event/Prize Sponsor
      with shout-out at keynote, and booth in our flexible learning space
    • Financial or product donation (iPad, Apple Watch)

    Reef ($100-$499)

    • Prize Provider
    • Financial or product donation (Product Licenses, Accessories)


    • Contributor
    • Swag donation or Volunteer at the Event

    e-rate regulations

    Sponsorships should not be directly or indirectly related to E-rate procurement activities or decisions. Prize donations in the form of electronic equipment, such as laptops, cell phones, or computers, and sporting, musical, or playground equipment may be permissible if they can be said to benefit the school, school district, or library as a whole and broadly serve an educational purpose. These donations would be viewed, however, as violations if they violate the gift rule by having a specific purpose of influencing the E-rate competitive bidding process.

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    2920 80th St E, Inver Grove Heights, MN 55076