We believe in finding and sharing the best iPad learning experiences.
What is iPadpalooza?
Making Learning Visible and Sharable
This two-day learning festival celebrates how iPad and other mobile devices continue to transform education. The event will focus on creativity, social collaboration, engagement, and the innovative ways schools have integrated iPad and mobile devices into classrooms and enhanced student learning.
How to get here and learn with us!
June 14 - Learnshops ($55)
June 15 - Festival of Learning ($75)
Register your group here and help spread the word on social media and by word of mouth. Your voice matters and can help make this event even better for everyone. We cannot wait to learn with you!
Gamify the Experience
This is a race where a team of 3 to 4 attendees complete a series of challenges throughout our event that capture the spirit of learning and flexibility of creating with iPad in the quest for amazing prizes and fun. Gather your teammates and fill out this submission form. Good luck!
Learnshops are 3 hour hands-on sessions designed to take a deeper dive into Finding Learning!
Wednesday, June 14th, 2017
Coding on iPad - AM
iPad is an extraordinary tool for learning to code at any level. Experience how to get your students learning the basics of coding and creating in the the universal language of innovation.
Adobe Spark - AM
Led by Kari Gerhart
Adobe Spark is a suite of remarkable media creation apps that make everyone look like a professional designer. Explore the ins and outs of this intuitive software that will redefine how your communication looks and feels.
Seesaw: Learning Journal - AM
Led by Andy Leiser
Seesaw is a student-empowering learning journal that puts our learners in the driver's seat to creatively show what they know in a multitude of ways. Packed with phenomenal built-in tools, Seesaw is user-friendly and boosts communication between home and school.
Unleash Student’s Engagement with Video - AM
Led by Cory Klinge
Attendees will take a deep dive into video snapping, annotating, and share with the Green Screen app, Explain Everything, Flipgrid, iMovie, and more! Attendees can expect to move around, snap and edit video, mash creations together, film in front of a green screen, all in a fun, gamified, & collaborative environment.
Mobile Video Creation - PM
Led by Kathy Stalnaker
Capturing and sharing the story of schools is an important part of today's communication. It has never been easier to capture and create impressive videos that highlight, showcase, and promote the greatness happening daily.
Essential iPad Toolkit - PM
Led by Caroline Little
An introduction to the most powerful, flexible, and ubiquitous mobile device. Explore the ins and outs of iPad. Even experienced iPad users will find this session beneficial as we explore the hidden and not-so-hidden features of iPad.
Digital Projects for Maker Spaces - PM
Led by Mary Mehsikomer
Makers spaces go far beyond physical creation. Explore the digital side of makers spaces and learn how to bring a creative outlet to your students and staff.
Just Keep Learning... Just Keep Learning
Get Started with Code.org in Elementary
with Angie Kalthoff
Computational Thinking in Elementary
with Angie Kalthoff
Bloxels: Video Game Creation
with Karie Kuttner
Augmented Reality with Aurasma
with Andy Larson
Introduction to Sphero Through Play
with Nichole Hann
Unleash Student’s Engagement with Video
with Cory Klinge
Make Your Classroom a Google Classroom
with Natalie Geier
App Smashing with Book Creator
with Natalie Weatherman
Everyone Can Code
Become an Apple Teacher
Supercharge Your Chrome Experience
with Tricia Louis
Using Apple Clips in the Classroom
with Brianna Buck
Let Me Tell My Story
with Gayle Berthiaume
Build Your Own BreakoutEDU
with Zach Eidelbes
Seesaw Basics/ Pic Kids App smashing
with Maren Dorval
Interested in sponsoring iPadPaloozaMN? - Help Us Help You
with pre-keynote feature and a booth in our flexible learning space
Financial or product donation (Macbook, iPad Pro)
Sponsorships should not be directly or indirectly related to E-rate procurement activities or decisions. Prize donations in the form of electronic equipment, such as laptops, cell phones, or computers, and sporting, musical, or playground equipment may be permissible if they can be said to benefit the school, school district, or library as a whole and broadly serve an educational purpose. These donations would be viewed, however, as violations if they violate the gift rule by having a specific purpose of influencing the E-rate competitive bidding process.